|05-05-2010, 08:52 PM||#1|
Join Date: Jan 2005
OT-Top 100 Video Game Villains 80-71...
#80: Bido-R Type
The Bydo are bio-engineered weapons that mankind created in the 26th century. Intended to destroy an enemy planet, the experiment went horribly wrong (as these things tend to do) and instead attacked its creators. Because of their self-replicating DNA, the Bydo can spread quickly. Mankind was able to send the Bydo packing to another dimension, where they were left to drift in the void of space. Over eons they evolved and developed the ability to time travel and jumped back to the 22nd century to give humans what for. This is where you come in as the pilot of the Arrowhead in R-Type and must single-handedly blast through the waves of incoming Bydo in order to destroy the Core that controls them all. Unfortunately, beating R-Type doesn't mean the end of the conflict because R-Type Final (the last game in the series) takes place back in the 26th century after five hundred years of war. Every enemy you encounter in the series, from the basic drones to the bosses, is a member of the Bydo Empire. One of R-Type's most recognizable features, the "Force" pod that attaches to the player's ship and can be used as a weapon, is actually a piece of Bydo flesh.
#79: Jafar/Vizier-Prince of Persia
As in so many videogames, Prince of Persia asks us to rescue a princess. And the reason she needs rescuing is because of Jafar. When the ruler of Persia heads out on a field trip to invade a foreign land he leaves his vizier, Jafar, in charge. Big mistake. First order of business for the newly-appointed evil ruler is to lock up the guy the princess likes. But that's not all -- he gives the princess one hour to marry him, or else she dies. The prince escapes and eventually makes his way to the top of the fortress, of course, where he fights Jafar and wins. Our hero should have killed him, though, because Jafar returns in Prince of Persia 2, where he casts a spell on the Prince that turns him into a beggar and gets him kicked out of the palace. At the end of the sequel Prince does it right, killing Jafar and scattering his ashes. This marks the end of Jafar's reign of terror in the Prince of Persia games. Although another entry was released in the original trilogy and the franchise was reborn in 2003 with the Sands of Time, these more recent games all feature different antagonists
#78: Evil Otto: Berzerk
During the Atari days, Evil Otto was one of the most well-known villains. Barging in when players were taking too long in Bezerk, Otto's bouncing smiley face would chase players till he could bring about their doom. Like any true villain, Otto apparently cared little for his minions, often destroying them in pursuit of the player. In some incarnations Otto would run faster than the player, but in most versions of the game Otto was always avoidable so long as you could avoid moving vertically.
Evil Otto didn't have any diabolical intent to take over the world, steal a bunch of money, or kidnap children. He was evil solely because he was out to end your good time. And unlike so many villains of games, Otto was utterly invincible. That's right, Evil Otto was out to kill you and you couldn't do a thing about it. It's one thing to play a game feeling the pressure of trying to break a high score, and quite another thing to be attempting a record while a virtual Terminator is stalking you with a huge smile on its face. While Otto has faded from the spotlight, often being completely unknown to a younger generation of gamers, there's a legion of us who still can't see a smiley face without having flashbacks about his evil grin
#77: Shadow Link/Dark Link: Legend of Zelda series
In Link's second outing on the original Nintendo, Zelda II: The Adventure of Link, a strange opponent greets you at the game's end. Instead of a rematch with the pig demon Ganon, you must fight an eerie silhouette of the green clad protagonist himself. The silhouette, known alternately as Dark Link, or Shadow Link, makes for a formidable opponent, mirroring your moves and putting up a seemingly impenetrable defense.
Perhaps Dark Link's most memorable appearance is in The Legend of Zelda: Ocarina of Time. Deep within the infamous Water Temple, one door leads to what appears to be a shallow, ethereal pool with a lone tree growing on an island in the center. While trying to puzzle your way out of this area, Dark Link suddenly appears by the tree with a cryptic message: "Conquer yourself!" In this battle Dark Link is has a talent for parrying your sword attacks, but if you aren't looking for an epic duel you can use the magic spell Din's Fire to make short work of him.
More recently, Dark Link shows up in the final level of the Take 'Em All On Challenge in The Legend of Zelda: Spirit Tracks. It takes some serious skills just to reach him, and his use of bombs and advanced sword skills make this match with your uncanny other the most difficult of all. This sinister clone is uniquely adept at exploiting Link's weaknesses and is one of the most unique enemies you'll encounter in the series.
#76: Red Falcon: Contra
With a name like Red Falcon, you'd expect this enemy to be some sort of Native American war chief, or perhaps the Interpol alias of a shadowy international terrorist. The last thing you'd probably expect is a perpetually transforming alien in charge of a worldwide terrorist group bent on world domination. But that's just what players of 1987's Contra found when they confronted the game's nemesis and his eponymous army on the tiny Galuga archipelago. Through successive incarnations it became clear that rapid unexplained mutations weren't just limited to Red Falcon; the series' continuity was also subject to frequent revisions. In fact, some gamers were never entirely clear whether Red Falcon was the gross alien whose brain and heart you had to shoot, or whether it was just the name of his army. We're going to chalk most of this up to mistranslation, but remember, this was the 1980s and everyone was playing fast and loose with, well, everything.
Whatever the case, the big, bad, and oh-so-ugly alien at the heart of the danger in Contra proved to be a worthy foe, one who wouldn't be defeated until you found and shot his gigantic internal organs. Even then, like all good villains, Red Falcon kept coming back again and again, often with reckless disregard for the linear progression of historical time. That alone makes him one of the most powerful enemies around.
#75: Lavos: Chrono Trigger
Long before man walked the Earth, the sinister space parasite Lavos crash landed on the planet. Without life to feed on, Lavos burrowed under the crust and watched as single-cell organisms multiplied and eventually led the way to Homo Sapiens. During the arc of evolution, Lavos imbibed DNA from all of the world's creatures with the plan to create perfect beings that would spread across the galaxy and feed much like Lavos itself. After sleeping for 65 million years, Lavos wakes in now-quaint 1999, refreshed and ready to bring on the apocalypse. Known as the Day of Lavos, mankind reeled toward extinction in its wake.
To stop Lavos, Crono and his fellow heroes devise a "Terminator 2"-like plot. Travel back in time to stop Lavos before it ruins the world. Naturally, this wasn't easy for Crono, as Lavos was able to use the captured DNA to turn itself into a hulking monster capable of incredible destruction. But by interfering with the timeline of events Lavos set into motion, Crono was able to create the splintered Keystone T-1 timeline which replaced the far drearier one where we all died (the time travel stuff gets pretty crazy in Chrono Trigger). Despite Crono's victory, being the perpetrator of humankind's annihilation while at the same time napping makes Lavos a pretty good candidate for the Top 100 Villains, wouldn't you think?
|05-05-2010, 08:55 PM||#2|
Join Date: Jan 2005
#74: Diablo: Diablo Series
Demons are the essence of evil. Just saying the word "demonic" conjures up all sorts of imagery and thoughts about strange rituals, the spilling of blood, and a host of other things Sunday school teachers warn kids about. But demons are also freaking cool to look at, and even better to fight if you want to go on a righteous quest. Drawing on these universal thoughts about the nature of demons, Blizzard created the Lord of Terror, Diablo.
Diablo is, for all intents and purposes, Blizzard's take on the stereotypical imagery for the Judeo-Christian demon Satan. A gigantic red demon, Diablo uses fear to manipulate humans, often making them see violent things. He is the final boss of the titular Diablo game, and is one of the three most powerful demons in the game's world. He was slain in the first game, only to then possess the body of the very hero who destroyed his demonic form. While he was also once again vanquished at the end of Diablo II, Blizzard has since confirmed that he will be in Diablo III. Will the Lord of Terror finally be destroyed the third time around? Probably not -- he is a demon, after all.
#73: Alma: F.E.A.R
Whether this girl was inspired from Straub's novel or by Samara from The Ring, Alma is terrifying. She always shows up around random corners, or she'll be standing at the top of a ladder, waiting for you to make your way up. Alma was designed to "get under the player's skin" according to the developers, and boy did they succeed. From the horrific dream sequences that Alma creates to the physical manifestations of her that pop up throughout the game, there's no end to Alma's terror in the first FEAR.
What really made Alma so scary and such a cool villain has nothing to do with the power that she wields, it's how the developers chose to use her. Lead designer Craig Hubbard said he wanted to give players, "enough clues so that [they] can form [their] own theories about what's going on, but ideally [they will] be left with some uncertainty." One attributing factor to this being realized was the sound. The developers did a wonderful job of crafting all sorts of horrific effects using low-tech solutions that paid huge dividends with the end product. No matter how similar Alma might seem to Samara and other horror characters, any gamer worth their weight in blood will tell you that she' a villain in a league all on her own.
#72: Tom Nook: Animal Crossing
The Animal Crossing series might be considered one of the most innocent and family-friendly franchises out there, but even in the land of ultra-cute anthropomorphic critters there must be someone at the top of the food chain. Tom Nook might look innocent enough, and when you first arrive into town, he might even seem nice, but beneath that furry fašade lies the cold, dead heart of a megalomaniac whose sole desire is to make a quick bell. Sure, he gives you a place to live, but then he dumps you deeper in debt than you could possibly imagine, and forces you to start working it off. You don't get a say in the matter.
And what happens when you pay your dues? You wake the next morning to find your house mysteriously more spacious, and your debt back and bigger than ever. Not only did he further secure you as his bell-cow, he broke into your house while you were sleeping. He knows he can get away with it in this small town, too. The mayor is old and out of touch with the public, and the law enforcement is woefully inept.
And every day, more bones surface, and Tom Nook is more than happy to pay you so that he might dispose of the evidence...
#71: Dark Falz: Fantasy Star series
Dark Falz is a major recurring villain in the Phantasy Star series. Sometimes known as Dark Force, he is an end boss in each game in the series and is usually revealed to be the source of recent mysterious disasters. Dark Falz is the embodiment of the malevolence of The Profound Darkness (the Devil), a super bad guy spirit that was imprisoned way back at the dawn of time by an opposite being known as the Great Light (God). Basically, Dark Falz is straight-up evil.
The first four Phantasy Star games take place in the Algol Star System, which is actually the seal keeping the Profound Darkness locked away. Think of it as The Island from Lost. Every 1000 years or so, all the Profound Darkness' bad feelings turn into Dark Falz and busts outta the spiritual jail to wreak havoc for gamers. This force usually takes control of a third party to use as its pawn, such as the good King Lassic in Phantasy Star or the supercomputer Mother Brain in Phantasy Star II (in which Dark Falz destroys the solar system's largest planet). Once players have exposed the puppet for what it is, they have to contend with Dark Falz.
|05-05-2010, 09:15 PM||#5|
Join Date: Sep 2007