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Old 03-08-2006, 09:23 AM   #1176
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Quote:
Originally Posted by MajikMan7
the answer to our rb problems.......

John William Heisman died in 1936 but then again hes done just about as much as Dayne has over the last 8 years so.....
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Old 03-08-2006, 09:24 AM   #1177
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no it's Don

Sure it isn't (done)
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Old 03-08-2006, 09:25 AM   #1178
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Old 03-08-2006, 09:26 AM   #1179
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Old 03-08-2006, 09:28 AM   #1180
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Quote:
Originally Posted by DBroncos4life
John William Heisman died in 1936 but then again hes done just about as much as Dayne has over the last 8 years so.....
Noyt a Dayne fan but I loved it when JW Heisman broke than run in the turkey day game... Who knew corpses could fly like that!
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Old 03-08-2006, 09:32 AM   #1181
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Quote:
Originally Posted by Dagmar
Noyt a Dayne fan but I loved it when JW Heisman broke than run in the turkey day game... Who knew corpses could fly like that!
Well I have no problem with Dayne either, but the guy isn't our back. We are looking at every big named back on the market. Coke dealer, potheads, and James. It doesn't sound like the team is loving the Dayne train either.
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Old 03-08-2006, 09:33 AM   #1182
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Quote:
Originally Posted by MajikMan7
DAYMN! Why couldn't that be posted earlier!
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Old 03-08-2006, 09:37 AM   #1183
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Quote:
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DAYMN! Why couldn't that be posted earlier!
ok enough of the pics of men.

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Old 03-08-2006, 09:38 AM   #1184
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Quote:
Originally Posted by DBroncos4life
Well I have no problem with Dayne either, but the guy isn't our back. We are looking at every big named back on the market. Coke dealer, potheads, and James. It doesn't sound like the team is loving the Dayne train either.
Sure would be nice if D. Will., White or Marony would drop to us then we wont have to send out back to rehab before the season starts.
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Old 03-08-2006, 09:40 AM   #1185
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Quote:
Originally Posted by BMF Bronco
vicodin sucks.
They gave me Lortab after my surgery...that's some good stuff!
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Old 03-08-2006, 09:41 AM   #1186
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Originally Posted by heydensmom
They gave me Lortab after my surgery...that's some good stuff!
not great but decent
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Old 03-08-2006, 09:46 AM   #1187
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Quote:
Originally Posted by Arkansas_Bronco
not great but decent
considering I get drunk off a half glass of wine....it was good stuff
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Old 03-08-2006, 09:47 AM   #1188
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I have found the mixture of tylenol 3 w/ codine and beer make a great combination!
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Old 03-08-2006, 09:54 AM   #1189
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THE BIG PICTURE FROM HERE ON OUT

ROUND THREE

Conventional Rules.

Deadline, Noon, Wednesday, March 8, 2006.

ROUND FOUR

Conventional Rules.

Deadline, Noon, Thursday, March 9, 2006.

Special Note: Results might not be posted until 12:45 on Thursday, due to conflict in schedule.

ROUND FIVE

Conventional Rules

Deadline, Noon, Friday, March 10, 2006

ROUND SIX

The “Playing Dead” option will be allowed, and will continue through the rest of the game. Details below.

On this date, we will also start keeping track of player locations within the store. Details below.

Deadline, Noon, Monday, March 13, 2006.

ROUND SEVEN

Double elimination round. Every player will get two votes to cast in whatever combination they want. The killer zombie from Round Six will have six votes. The top two victims will be zombified.

Deadline, Noon, Tuesday, March 14, 2006.

ROUND EIGHT.

This will be a blackout round. Only the results will be reported, not the details of who voted for who, or who was doing what.

Note that because the previous round will have resulted in two victims, there will be two angry killer zombies wandering around in search of justice. Each will have three votes.

This is also the first round in which players may begin dabbling with chemicals to construct time bombs. Details below.

Deadline, Noon Wednesday, March 15, 2006.

ROUND NINE

This is another blackout round.

It will also be a double-elimination round, with all players getting two votes. One killer zombie will be active, with six votes. Two players will be zombified.

This is the first round in which it will be possible to construct a walking suicide zombie bomber.

Deadline, Noon Thursday, March 16, 2006.

ROUND TEN.

The lights come back on, and normal reporting will resume. Only one person will be eliminated this round, but there will be two killer zombies at large (victims from round nine) each with three votes.

Time-bomb construction and suicide-zombie-rigging may continue from here to the end.

Deadline, Noon Friday, March 17, 2006.

ROUND ELEVEN

Another double-elimination round.

Deadline: Noon, Monday, March 20, 2006

ROUND TWELVE

Double elimination round.

Deadline TBA

ROUND THIRTEEN

Double elimination round

Deadline TBA

ROUND FOURTEEN and AFTER

Deadlines: TBA

Note: It is difficult to say how many rounds it will take to finish the game. If no one drops out (or gets booted due to disqualification) we would be down to four living players and two killer zombies by Round Fourteen.

Rules regarding playing dead, time bomb construction, and suicide zombie bomber rigging are as follows:


PLAYING DEAD

Instead of casting a vote to knock off another player, you can drop to the floor and pretend that you are dead. (Peeing yourself is optional) This will grant you temporary immunity (for that round only) against the retributive zombie attacks by the victim of the previous round.

Unfortunately, it does no good at all against votes by your fellow survivors, who can still stab, kick, shoot or punch you to their heart's content. (Or simply pick you up, set you on fire and hurl you off the roof into the zombie shoppers below- - - you get the idea)

Again, this option will not be available until ROUND SIX.


NO PLACE TO HIDE

The store is divided into the following ten general areas.

FOOD COURT (taco bell pays a lot of tribute to Wal-Mart to have a store here)
GROCERY (includes bakery, canned goods, meat, produce, dairy, etc.)
FABRICS (includes clothing, shoes, etc. also cheap jewelry)
ELECTRONICS (all that good stuff; includes the quick-photo dept.)
HOUSEWARES (includes paint, knives, blenders and all kinds of dangerous stuff)
SPORTING GOODS
TOYS & AUTOMOTIVE
LAWN & GARDEN
HEALTH & BEAUTY (includes the pharmacy)
CUSTOMER SERVICE (includes the restroom area, complaint desk, and main office)

The Warehouse and all other areas have already been looted by zombies.


All players will begin ROUND SIX in the Food Court. Any player who wants to move to one of the other nine locations may do so by PM-ing me with the new location along with their vote that turn. Like votes, movement cannot be changed once it is made. Locations will be noted at the end of the round, just like votes. You can move to a different location the following round. Locations will not be broadcast during blackout rounds. There is no limit to the number of players in any given location.

WHY IS LOCATION IMPORTANT?

Because of the bombs.



BUILDING TIME BOMBS

Starting in Round Eight, you have another legal voting option. Instead of (1) voting directly against someone, or (2) playing dead, you can (3) build and set a time bomb.

It’s very simple. Just PM me to tell me in which one of the ten locations you have chosen to plant the bomb, and what future round you have set it to go off.

The longer the fuse burns, the bigger the blast. (This is cartoon physics, of course)

If the bomb goes off one round later, it causes two votes of damage to everyone in the designated area.

Two rounds = 4 votes

Three rounds = 6 votes

Four rounds = 8 votes

Five rounds = 10 votes

And so on. You get the picture.

Don’t set your fuse for too long, or the game might be over before you get your jollies.

You can set as many bombs as you please, and you can even put multiple bombs in a single location, but you can only set one bomb per turn.

You do not have to be in the location where you set the bomb. (It’s assumed that you have plenty of chances to wander around the store between rounds.) If you are in the area where the bomb goes off, when it goes off, you take damage just like everyone else.




And Yes, in Rounds when the lights are on, it will be reported at the end of the round that you were dabbling with chemicals.




RIGGING SUICIDE ZOMBIE BOMBERS.

This is just like a regular time bomb, except as follows:

First off, zombies don’t usually stand still when bombs get strapped to them, so strapping a time bomb to a zombie will result in one immediate vote of “damage” to yourself.

NOTE: we are not talking about “ex-player zombies” here. You cannot tie bombs to ex-player zombies. These are just your ordinary generic zombies we’re talking about here.

Once the bomb is rigged, the zombie will not just stand there. He will generally follow his instincts to seek out the location with the most action. This is defined as whatever location is occupied by persons receiving the most cumulative votes that round.



For example, if Bob and George are in the Food Court, and each gets hit by two adverse votes that round, the Suicide Zombie will wander over there, instead of going after Susan over in Health & Beauty even if Susan got hit with three adverse votes that round

If locations are seeing an equal amount of backstabbing action, the suicide Zombie will head to the one with the most people in it.

If that is also tied, it will seek out the location occupied by the most injured (scarred) player. If that is also tied, it goes onto the next most beat-up guy and so on. If everything is completely tied, it scratches its head and blows up harmlessly.

The one big disadvantage to using a Suicide Zombie Bomber is that if an opponent is "playing dead" he will take only one vote of damage from the Zombie, no matter how long the fuse has been burning. I don't know why it works this way, it just does.



Well, that’s about it!

Shouldn't be any more curves in the road...

Good luck out there.

Last edited by Old Dude; 03-08-2006 at 10:10 AM..
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Old 03-08-2006, 09:59 AM   #1190
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holy ****!
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Old 03-08-2006, 10:01 AM   #1191
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"Huh?"
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Old 03-08-2006, 10:03 AM   #1192
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real cool making things fun three rounds after I get tossed.
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Old 03-08-2006, 10:07 AM   #1193
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I know can't we have a revenge of the zombies round?
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Old 03-08-2006, 10:07 AM   #1194
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good lord OD

you are insane

I'm going to need a textbook and charts and graphs
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Old 03-08-2006, 10:08 AM   #1195
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OD pmed me with information regarding a cure. I can use it however, whenever, whoever i want.

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Old 03-08-2006, 10:10 AM   #1196
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Quote:
Originally Posted by MajikMan7
I am so glad Dayne is no longer coming back. Now, I do not even have to worry about you doctoring the last line with the vote. Kaylore warned me not to trust you
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Old 03-08-2006, 10:10 AM   #1197
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Go Montana boys!


Better, Bmf?
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Old 03-08-2006, 10:13 AM   #1198
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Quote:
Originally Posted by mtbrncofn
Go Montana boys!


Better, Bmf?
Now why didn't you sign up?
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Old 03-08-2006, 10:14 AM   #1199
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Quote:
Originally Posted by mtbrncofn
Go Montana boys!


Better, Bmf?
yes, adda girl! How's the snow on Big Mountain?
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Old 03-08-2006, 10:15 AM   #1200
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Originally Posted by DBroncos4life
Now why didn't you sign up?

I'm not a complete tard!
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