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Old 11-09-2013, 02:13 PM   #1
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The battle lines of today's debates over gun control, stand-your-ground laws, and other violence-related issues were drawn centuries ago by America's early settlers
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Old 11-09-2013, 02:27 PM   #2
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I think this one is a little more accurate.
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Old 11-11-2013, 08:07 AM   #3
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Very interesting. Fun read. I wonder how much of that still applies - regional identity? Mass media seems to have homogenized the country, but maybe not. I think there have always been divisions between the cities and rural areas, industrial vs agriculture. Who knows? Maybe we're looking at a rough map of the countries that will exist here in the future? The Far West would probably have a war with El Norte to secure a port, though, like Bolivia and Chile. And the fights over control of the Mississippi would probably get nasty. I'm doing what I can now to get back to the Left Coast. I think I"m a mixture of sailor and fur trading derivative of Yankee culture that just doesn't fit here in the Old West.
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Old 11-11-2013, 09:46 AM   #4
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This a little off topic but did you see all the "Call of Duty Commercials" they pounded the football games with this weekend and we wonder why so many kids and young adults are having problems with reality.

"There's A Soldier In All Of Us"

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Old 11-11-2013, 10:27 AM   #5
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Also it get's kids ready to kill for the govt Pony.
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Old 11-11-2013, 11:52 AM   #6
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'Call of Duty: Ghosts' review – a right-wing spectacular?


“Call of Duty: Ghosts," the newest version of the highly popular military first person-shooter series, is out this week -- and arguably has one of the most right-wing premises in video game history.

The COD games are the video game equivalents of Michael Bay movies: loud, shouty, full of explosions, ever so slightly ridiculous, and outrageously popular in spite of the critics.

“Call of Duty: Ghosts” is very much the same, which is its strength as well as its biggest weakness. There's no denying the game excels at heart-pounding action, addictive multiplayer mode and stunning graphics. But the whole thing has an air of déjà vu that may irritate some gamers.

The background to “Ghosts” reads like a novel from the minds of domestic oil drilling supporters mixed in with some neo-conservative foreign policy, with a few sprinklings of pro-border security sentiment thrown in for good measure.

In the alternate reality in which the game takes place, America’s reliance on foreign oil has become its Achilles heel after the Middle East oil economy collapses. With the U.S.A.’s peace-keeping dominance crippled, the geopolitical situation destabilizes, and a shadowy group known as “The Federation” takes over South and Central American countries and begins executing North American nationals on the orders of their anti-American leader. America gets weak, bad things happen.

Despite the U.S.’s best efforts to keep those south of the boarder at bay by building an enormous wall across the border (sounds like comprehensive immigration reform was a bust in this reality), The Federation manages to hijack an American space weapon and obliterate a handful of major U.S. cities, launching their invasion in the process.

After his home is destroyed in the above obliteration, the American protagonist comes across the remnants of a band of elite soldiers known as “The Ghosts,” and joins them in fighting back against the forces at bay. Cue lots of “Oorah” Marine sentiment, tattered American flags waving defiantly against the foreign aggressors, solemn trumpet music and guns that make the AR-15 look like a water pistol.

Little features like your new canine chum “Riley,” who will prowl around the battlefield hunting for stray opponents, are nice little additions, but they are hardly game-changing developments. Although the environments are different in some ways (in the first 5 minutes you’ll find yourself in orbit fixing a space station), the meat of the Call of Duty gameplay is as it always was, and many of the set pieces feel like the same old thing wrapped up in a new environment. It’s still lots of fun, but you may have the unerring sense that you’ve played this mission before in a different world.

The single player will also struggle to last beyond 6 or 7 hours. That comes to about 10 bucks an hour. Worth it on its own? Probably not.

Yet single player has never been the selling point for COD; instead it’s the multiplayer that proves to be the draw. Like its predecessors, the multiplayer option in “Ghosts” is among the best of any on the market.

There are multiple ways to play, from traditional individual or team deathmatches to twists on capture-the-flag, to even fighting off hordes of alien invaders in the new “Extinction” mode.

These modes are strung together by the ability to upgrade your player’s rank by succeeding in battle, leading to a “just one more fight” addictiveness. These upgrades allow greater customization with loadouts and personalization, now even allowing you to create your very own squad of up to ten soldiers with which you can fight against other squads online.

There are a whole host of options, and everything runs deliciously smoothly, sliding you from game to game, and making the whole process highly addictive as you seek to level up and get cooler stuff.

Ultimately “Call of Duty: Ghosts” won’t satisfy those looking for a single-player only experience, nor will it convert those who have never worshipped at Activision’s altar. But then again, Activision and Infinity Ward don’t need to proselytize – millions play Call of Duty all over the world every day, and are eager for a new game even just a bit better than the last edition.

In this “Ghosts” does not disappoint, and fans will respond to the call of duty once again.

8/10

Call of Duty: Ghosts is available now for Xbox 360, PlayStation 3, Microsoft Windows and Wii U, and will be available for Xbox One and PlayStation 4 later this month. The Entertainment Software Rating Board rating is M – Mature.

http://www.foxnews.com/tech/2013/11/...g-spectacular/
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Old 11-20-2013, 04:20 PM   #7
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In Florida, you shoot and kill a black kid and they don't even arrest you.

But if you point a gun at a white woman, THAT'S a crime.
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Old 11-20-2013, 04:40 PM   #8
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Old 11-21-2013, 05:28 AM   #9
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Riggs a liberal based super liberal game would be boring. In that game a huge civil war breaks out in a mideast country. Our president talks tough that the rebels should be armed and we should carry out airstrikes. But then he gets schooled by the Russian president and let's NATO inspectors go in instead. They come out and declare success while the govt crushes the rebels and ends the civil war.
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Old 11-21-2013, 07:35 AM   #10
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Quote:
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Riggs a liberal based super liberal game would be boring. In that game a huge civil war breaks out in a mideast country. Our president talks tough that the rebels should be armed and we should carry out airstrikes. But then he gets schooled by the Russian president and let's NATO inspectors go in instead. They come out and declare success while the govt crushes the rebels and ends the civil war.
Shutting down Syria's chemical weapons manufacturing and destroying the stockpiles was the best option. As the Russians were the suppliers, it's logical they would suggest the weapons destruction. They were coming to the aid of their last remaining Mideast 'client' and protecting their access to regional naval bases. The last thing the Russians wanted was a NATO country bombing their client as they stood by doing nothing.
Their self interest in preventing those weapons falling into the hands of Islamic extremists shouldn't need explaination.

You would rather the US get involved in another Mideast war, fueling more anti American extremism than have the Russians step up for once?
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