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Old 06-12-2013, 05:35 PM   #11

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Originally Posted by Drek View Post
This is the real PR here, FYI. Cloud computing isn't viable for single player games other than a small subset of simulation assistance. The time delay between data transfers can't work in real time game play. This is just reality. What Microsoft is actually selling as "the cloud" is what we PC gamers called "dedicated servers" for years upon years until Microsoft conned a bunch of people into paying for P2P multiplayer.

People are "beating down" Microsoft for trying to take away their right to own the physical products that they buy.
Dude discs are going away. Someone has to build a model to allow people to sell digitally distributed games, which MS appears to be trying. They're also letting developers do the same thing with optical media because differentiating rights based on how the media was delivered wouldn't really be fair either. Its a sticky issue but sticking to the "you have to stick a disc from the game store in" model is riding a dinosaur. The alternative is no used game market at all next time around.
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