|03-06-2007, 11:53 AM||#1|
Join Date: Dec 2002
Location: DIA Tunnels
Survivor IV Rules & FAQ
Welcome to the family:
5. Pat Bowlen
9. Florida Bronco
14. Dr. Broncenstein
17. Arkansas Bronco
18. Red Rocket RC
20. BMF Bronco
30. Eddie mac
This thread will contain the rules, rules modifications and a FAQ. Please try not to post on it.
THE RULES for ROUND ONE.
When Round 1 kicks off, on the morning of March 7, each player will have 24 hours to send me a PM (private message) containing their vote, a single vote, for one other player to be eliminated from contention.
After the deadline (which will be announced in the main thread) expires, I will announce the result, and we will know who the BIG LOSER is.
An few important words about voting.
You must cast your vote against an eligible target. In Round One, all players are eligible targets.
You may not cast a vote against yourself. This will be considered an illegal vote, and it wil be treated as though you failed to vote at all.
Once you cast your vote, it may not be changed.
If you cast your vote against an illegal target or if you fail to cast a vote within the time prescribed, then you will get an asterisk after your name for the rest of the game. Everyone is entitled to one screw up within the first 10 rounds. If you earn two asterisks within those first ten rounds, you are out of the game, period.
After round 10, any missed vote (or ilegal vote) will disqualify you, regardless of whether you have a previous asterisk or not.
It may happen, in the course of the game, that the site crashes. If it crashes for a relatively short period of time, I will not change the deadlines. If it goes down for a longer period of time, or in the last 30 minutes before the deadline, then I might, in my sole discretion, extend the deadline. You would be safest to get your vote in early. Since, in every round, you will almost have 24 hours to cast the darned thing, I'm not too sympathetic to those of you who want to wait until the last minute. That's just a risk you take.
There may be some points in time when my own PC crashes, or when I am unavailable due to some sort of emergency. In those cases, OldDudetheYounger will usually be avaialble to step in, and you may consider him to be a co-host.
As a general rule, when you PM your vote to me, I will try to send you back a message to confirm that I received it. However, as we get closer to the deadline, and more votes come swarming in, that gets harder to do. So I can't promise a confirmation PM in every case.
After the deadline expires, I will tally the votes and publish the results in the main thread. Yes, this does mean that, at that point, other players will see how you voted.
While the voting is in progress, I will have very little to say about it. I might "ooooh and ahhhh" but that will be mostly B.S. While the vote is in progress, I will not tell any of you how close the vote is in any given case. Moreover, unlike previous editions of Survivor, I probably won't even tell you how many votes are in or who remains to vote.
For Round 1, the tiebreaker will be as follows.
If two people finish with the same number of adverse votes, the one for whom I received the earliest negative vote will be the LOSER. (Any votes received before the official kickoff will be considered, but they will be deemed to have been received just before the deadline. So if you really want to be first on the draw, you will have to hang around for the opening gun.)
Different tiebreakers will come into play for Rounds 2 and beyond. I will announce those later. But as a general rule, the more votes you accumulate against yourself throughout the game, the worse off you will be in terms of tiebreakers. Other factors WILL come into play.
Looking ahead to Round 2.
usually when someone gets voted out, they are considered "dead."
The victim in Round One will be out of the race, permanently, but won't be considered "dead" for all purposes.
Instead, that person will be sentenced to LIFE IN PRISON WITHOUT THE POSSIBILITY OF PAROLE.
Now, this could get pretty boring for that person, except for one thing.
Some of you other folks will be making reservations at Sing-Sing later on. Unlike the victim in Round 1, you'll still be in the game, and capable of voting "normal" people off and even winning the whole thing. There's even a way for other cons to get out of prison and back on the streets - though some might find it a little dangerous out there afterwards.
But the person who goes down in Round One can never get out of the joint and, like I said, can never win the game.
However, the Big Loser in Round one will have the option to carry out petty acts of revenge against other persons in prison, where all sorts of unfortunate accidents can occur ... poison in the food, shivs in the workshop, slips in the showers, etc. Some of these might prove fatal.
Starting in Round Two, the 30 "surviving players will be evenly divided into three "Crime Families." I will use a random distribution method, based on the order of signup (minus the BIG LOSER, of course).
A different set of voting rules will then take effect. I will post those before we begin Round Two.
Basically, though, you will have two options. You can vote "defensively." In this case, you get to cast only One vote (to elimate someone). However, by choosing this defensive option, you also get to ignore 1 vote against yourself. So, if you vote "defensively" and cast only one vote against an enemy, and five other votes come in against you that round, one of those adverse votes will be negated, and the results will be calculated as if you only took four negative votes.
The second option is to vote "offensively." This represents your own personal machine gun. But, like Scarface, you have to stand up to use it. So you do not get the benefit of "cover" and do not get to ignore any of the votes against you. Using the machine gun, however, allows you to cast three votes against any player or players of your choice, distributed however you like. And yes, you can pump all three shots into the same target.
People in prison will not have these options. They will be restricted to a standard single vote (which represents dropping a dime on someone) and don't get any sort of defensive bonus.
The BIG LOSER (from Round One) can only attack people in prison. The BIG LOSER will be entitled to THREE votes every round. The BIG LOSER is the only person in the game who can choose NOT TO VOTE whenever s/he feels like it, without earning an asterisk or being disqualified. Thus, the BIG LOSER might stay quiet, doing nothing, for eight or nne rounds, and then suddenly start messing with fellow inmates.
If these rules for Round two seem a little confusing right now, don't worry about it. I will clarify them before we start. This is just a little preview.
For right now, you should mainly be thinking about who you want to send up the river in Round One, which will start sometime between 8:00 am and 10:00 am tomorrow.
Last edited by Old Dude; 03-06-2007 at 12:03 PM..