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#1 |
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Host
Join Date: Dec 2002
Location: As if I'd tell you crazies!
Posts: 14,155
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Welcome to the family:
1. JCMElway 2. Mediator12 3. Ludo21 4. DBroncos4Life 5. Pat Bowlen 6. Snowspot66 7. Jens1893 8. Dagmar 9. Florida Bronco 10. JBS7730 11. DomCasual 12. Falconer 13. TheTrueOne 14. Dr. Broncenstein 15. Minibronco 16. Missingnumber7 17. Arkansas Bronco 18. Red Rocket RC 19. Bfoflcommish 20. BMF Bronco 21. Ant1999e 22. Heydensmom 23. TheSportsGuru 24. Gunns 25. Conklin 26. Cbs1177 27. Jth1331 28. Hotrod 29. ApaOps5 30. Eddie mac 31. Smalltowngrll This thread will contain the rules, rules modifications and a FAQ. Please try not to post on it. THE RULES for ROUND ONE. When Round 1 kicks off, on the morning of March 7, each player will have 24 hours to send me a PM (private message) containing their vote, a single vote, for one other player to be eliminated from contention. After the deadline (which will be announced in the main thread) expires, I will announce the result, and we will know who the BIG LOSER is. An few important words about voting. You must cast your vote against an eligible target. In Round One, all players are eligible targets. You may not cast a vote against yourself. This will be considered an illegal vote, and it wil be treated as though you failed to vote at all. Once you cast your vote, it may not be changed. If you cast your vote against an illegal target or if you fail to cast a vote within the time prescribed, then you will get an asterisk after your name for the rest of the game. Everyone is entitled to one screw up within the first 10 rounds. If you earn two asterisks within those first ten rounds, you are out of the game, period. After round 10, any missed vote (or ilegal vote) will disqualify you, regardless of whether you have a previous asterisk or not. It may happen, in the course of the game, that the site crashes. If it crashes for a relatively short period of time, I will not change the deadlines. If it goes down for a longer period of time, or in the last 30 minutes before the deadline, then I might, in my sole discretion, extend the deadline. You would be safest to get your vote in early. Since, in every round, you will almost have 24 hours to cast the darned thing, I'm not too sympathetic to those of you who want to wait until the last minute. That's just a risk you take. There may be some points in time when my own PC crashes, or when I am unavailable due to some sort of emergency. In those cases, OldDudetheYounger will usually be avaialble to step in, and you may consider him to be a co-host. As a general rule, when you PM your vote to me, I will try to send you back a message to confirm that I received it. However, as we get closer to the deadline, and more votes come swarming in, that gets harder to do. So I can't promise a confirmation PM in every case. After the deadline expires, I will tally the votes and publish the results in the main thread. Yes, this does mean that, at that point, other players will see how you voted. While the voting is in progress, I will have very little to say about it. I might "ooooh and ahhhh" but that will be mostly B.S. While the vote is in progress, I will not tell any of you how close the vote is in any given case. Moreover, unlike previous editions of Survivor, I probably won't even tell you how many votes are in or who remains to vote. Tiebreakers. For Round 1, the tiebreaker will be as follows. If two people finish with the same number of adverse votes, the one for whom I received the earliest negative vote will be the LOSER. (Any votes received before the official kickoff will be considered, but they will be deemed to have been received just before the deadline. So if you really want to be first on the draw, you will have to hang around for the opening gun.) Different tiebreakers will come into play for Rounds 2 and beyond. I will announce those later. But as a general rule, the more votes you accumulate against yourself throughout the game, the worse off you will be in terms of tiebreakers. Other factors WILL come into play. Looking ahead to Round 2. usually when someone gets voted out, they are considered "dead." The victim in Round One will be out of the race, permanently, but won't be considered "dead" for all purposes. Not exactly. Instead, that person will be sentenced to LIFE IN PRISON WITHOUT THE POSSIBILITY OF PAROLE. Now, this could get pretty boring for that person, except for one thing. Some of you other folks will be making reservations at Sing-Sing later on. Unlike the victim in Round 1, you'll still be in the game, and capable of voting "normal" people off and even winning the whole thing. There's even a way for other cons to get out of prison and back on the streets - though some might find it a little dangerous out there afterwards. But the person who goes down in Round One can never get out of the joint and, like I said, can never win the game. However, the Big Loser in Round one will have the option to carry out petty acts of revenge against other persons in prison, where all sorts of unfortunate accidents can occur ... poison in the food, shivs in the workshop, slips in the showers, etc. Some of these might prove fatal. Starting in Round Two, the 30 "surviving players will be evenly divided into three "Crime Families." I will use a random distribution method, based on the order of signup (minus the BIG LOSER, of course). A different set of voting rules will then take effect. I will post those before we begin Round Two. Basically, though, you will have two options. You can vote "defensively." In this case, you get to cast only One vote (to elimate someone). However, by choosing this defensive option, you also get to ignore 1 vote against yourself. So, if you vote "defensively" and cast only one vote against an enemy, and five other votes come in against you that round, one of those adverse votes will be negated, and the results will be calculated as if you only took four negative votes. The second option is to vote "offensively." This represents your own personal machine gun. But, like Scarface, you have to stand up to use it. So you do not get the benefit of "cover" and do not get to ignore any of the votes against you. Using the machine gun, however, allows you to cast three votes against any player or players of your choice, distributed however you like. And yes, you can pump all three shots into the same target. People in prison will not have these options. They will be restricted to a standard single vote (which represents dropping a dime on someone) and don't get any sort of defensive bonus. The BIG LOSER (from Round One) can only attack people in prison. The BIG LOSER will be entitled to THREE votes every round. The BIG LOSER is the only person in the game who can choose NOT TO VOTE whenever s/he feels like it, without earning an asterisk or being disqualified. Thus, the BIG LOSER might stay quiet, doing nothing, for eight or nne rounds, and then suddenly start messing with fellow inmates. If these rules for Round two seem a little confusing right now, don't worry about it. I will clarify them before we start. This is just a little preview. For right now, you should mainly be thinking about who you want to send up the river in Round One, which will start sometime between 8:00 am and 10:00 am tomorrow. Last edited by Old Dude; 03-06-2007 at 11:03 AM.. |
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#2 |
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Host
Join Date: Dec 2002
Location: As if I'd tell you crazies!
Posts: 14,155
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A little bit more about the mechanics in Rounds 2, 3 and so on ...
... since the question has come up from some of you eager beavers ... Starting in Round Two, we will commence with the outright "killing." The top two vote-getters will be eliminated each round, regardless of whether they are "on the street" in "the big house" or in "witness protection." (Des Moines, Iowa, for those of you who didn't know that already) - - - On the following round, all the surviving players vote again. Any member of the three families that lost a member due to the killings of the previous round are immune from being voted against this round. Members of these families are not considered eligible targets. The two victims from the previous round may - this round only - "finger" one surviving player of their choice (by secret PM to me) during the normal voting phase (and before the deadline). When the deadline is reached, the "fingered" players will be arrested. Their votes will not count that round. Instead, they are considered in the paddy wagon (or doing the perp walk) and on their way to prison. It may happen that someone who has been "fingered" is also one of the two victims that round as a result of regular voting. If so, s/he shows up at the prison DOA (dead on arrival). Oh, and just because your famly enjoys immunity from being shot at with "votes" doesn't mean its members are immune from being "fingered" and sent to prison. The dead guys can also "finger" players in the witness protection program and send them back to prison. In short, there is no immunity from "the finger" so be careful who you tick off. - - - On the NEXT round, the dead players from two rounds earlier are gone. That's the end of them. The two new dead players will get to finger their targets. Voting proceeds as normal. Anyone who starts the round in prison gets only one vote (ie "dropping the dime") and does not get the benefit of negating a vote against them. (Too busy dodging shivs in the lunchroom.) Players in prison DO NOT get to share in any family immunity, either. Players in prison are ALWAYS considered eligible targets for EVERYONE. You can be targeted by family members, inmates, people who snitched their way into the witness protection program, and even the BIG LOSER who bit the dust way back back in Round 1. It's a rough life. A player who starts the round in prison may opt to apply to the witness protection program (instead of voting). That choice will be PMd to me just like any other vote. If such an applicant survives the round, then s/he is transferred to the PROGRAM, where s/he begins the next round. Players who start the turn in witness protection regain the ability to "vote defensively." In other words, they must cast one vote per round, and they DO get to ignore one adverse vote per round. But they do NOT recover their ability to share in family immunity. In fact, any Family that has a former member in the Witness Protection Program LOSES its immunity so long as that player is alive and in the Program. (Also, those players in Witness Protection have their submachine guns taken away and may not use them to cast the three-vote barrage. They can ONLY vote "defensively.") And we will just keep repeating this sequence until we get down to the final 11 or 12 players. ---------------------- Each of you will also be assigned a "racket" specialty when you are initially split into Families. Don't worry too much about that for now. It won't have any impact on the voting procedures for the first half of the game. Last edited by Old Dude; 03-06-2007 at 03:35 PM.. |
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#3 |
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Host
Join Date: Dec 2002
Location: As if I'd tell you crazies!
Posts: 14,155
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As mentioned, the tiebreaker for Round One will simply be who gets snitched on first.
For future rounds, the tiebreakers will be as follows: 1. Status of the player In cases of tied votes, players serving time in prison will be the first to be eliminated. Followed by persons in prison, but in the process of applying for witness protection. Followed by persons on the street who are in the process of being arrested after someone "fingered" them. Followed by persons who are actually in the witness protection program. Followed by persons on the street who are still active and in their families. 2. Prior votes against. The second tiebreaker is simply that whoever has the most prior votes against them will be the person who is eliminated. (This includes not only gunshot wounds, but also the dimes dropped in Round 1, and anything else I can think of.) 3. Fast draw The third tiebreaker is that the person who received the earliest adverse vote in the Round will be the one to go. (People who submit their votes in advance will be considered to have voted at the end of the round rather than at the beginning, so the only way to insure a "fast draw" is to be here around the clock. Sick, huh? Last edited by Old Dude; 03-09-2007 at 04:00 PM.. |
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#4 |
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Host
Join Date: Dec 2002
Location: As if I'd tell you crazies!
Posts: 14,155
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This should go without saying, but all "times" mentioned in the game (especially deadlines) will all be calculated according to Denver time.
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#5 |
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Host
Join Date: Dec 2002
Location: As if I'd tell you crazies!
Posts: 14,155
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The Ravioli Crime Family
JCMElway DBroncos4Life Jens1893 *JBS7730 *TheTrueOne *Missingnumber7 Bfoflcommish Heydensmom *Conklin ApaOps5 The Lasagna Crime Family Mediator12 *Pat Bowlen Dagmar DomCasual Dr. Broncenstein Arkansas Bronco BMF Bronco TheSportsGuru Cbs1177 Eddie mac The Fettuccini-Alfredo Crime Family Ludo21 Snowspot66 *Florida Bronco Falconer Minibronco Red Rocket RC Ant1999e Gunns Jth1331 Smalltowngrll * probationers ------------------------------------- THE BIG LOSER (unaffiliated) : Hotrod |
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#6 |
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Host
Join Date: Dec 2002
Location: As if I'd tell you crazies!
Posts: 14,155
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Question: What happens if someone is disqualified due to missing the deadline? Do we still eliminate two "active" players? Or just one? How does immunity work in that situation?
Answer: First thing I will do is to kill the top two vote-getters, whoever they are. Then I check for any "survivors" who need to be disqualified for sloppiness. So, if a sloppy player is also the person who is one of the two top vote-getters in a round, he is considered "killed." His family WILL get immunity for the next round, and despite the fact that he doesn't really deserve it, he WILL get to finger someone in revenge (if he even bothers to do so). If the "sloppy" player is NOT one of the two top targets, then, after the dead guys are announced, the "sloppy guy" is simply banished from the game. His family does NOT get immunity and he does NOT get revenge. He sleeps quietly with the fishes. |
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