A little bit more about the mechanics in Rounds 2, 3 and so on ...
... since the question has come up from some of you eager beavers ...
Starting in Round Two, we will commence with the outright "killing."
The top two vote-getters will be eliminated each round, regardless of whether they are "on the street" in "the big house" or in "witness protection." (Des Moines, Iowa, for those of you who didn't know that already)
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On the following round, all the surviving players vote again. Any member of the three families that lost a member due to the killings of the previous round are immune from being voted against this round. Members of these families are not considered eligible targets. The two victims from the previous round may - this round only - "finger" one surviving player of their choice (by secret PM to me) during the normal voting phase (and before the deadline). When the deadline is reached, the "fingered" players will be arrested. Their votes will not count that round. Instead, they are considered in the paddy wagon (or doing the perp walk) and on their way to prison. It may happen that someone who has been "fingered" is also one of the two victims that round as a result of regular voting. If so, s/he shows up at the prison DOA (dead on arrival).
Oh, and just because your famly enjoys immunity from being shot at with "votes" doesn't mean its members are immune from being "fingered" and sent to prison.
The dead guys can also "finger" players in the witness protection program and send them back to prison. In short, there is no immunity from "the finger" so be careful who you tick off.
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On the NEXT round, the dead players from two rounds earlier are gone. That's the end of them. The two new dead players will get to finger their targets. Voting proceeds as normal. Anyone who starts the round in prison gets only one vote (ie "dropping the dime") and does not get the benefit of negating a vote against them. (Too busy dodging shivs in the lunchroom.) Players in prison DO NOT get to share in any family immunity, either.
Players in prison are ALWAYS considered eligible targets for EVERYONE. You can be targeted by family members, inmates, people who snitched their way into the witness protection program, and even the BIG LOSER who bit the dust way back back in Round 1.
It's a rough life.
A player who starts the round in prison may opt to apply to the witness protection program (instead of voting). That choice will be PMd to me just like any other vote. If such an applicant survives the round, then s/he is transferred to the PROGRAM, where s/he begins the next round.
Players who start the turn in witness protection regain the ability to "vote defensively." In other words, they must cast one vote per round, and they DO get to ignore one adverse vote per round. But they do NOT recover their ability to share in family immunity. In fact, any Family that has a former member in the Witness Protection Program LOSES its immunity so long as that player is alive and in the Program. (Also, those players in Witness Protection have their submachine guns taken away and may not use them to cast the three-vote barrage. They can ONLY vote "defensively.")
And we will just keep repeating this sequence until we get down to the final 11 or 12 players.
Each of you will also be assigned a "racket" specialty when you are initially split into Families. Don't worry too much about that for now. It won't have any impact on the voting procedures for the first half of the game.
Last edited by Old Dude; 03-06-2007 at 04:35 PM..