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RunByDesign
03-01-2006, 06:13 PM
Spent about 45 minutes on the extraction, another half-hour or so on the rest.

Something I threw together. :) A real pain in the ass to get under the byte limit for imageshack.

Enjoy.

http://img226.imageshack.us/img226/5334/tatertestwallcopy9de.png

RunByDesign
03-01-2006, 06:25 PM
800x600...bleh.

RunByDesign
03-06-2006, 10:55 PM
http://img385.imageshack.us/img385/7223/tatumletricwall2qa.png

minibronco
03-06-2006, 11:44 PM
NIIIIIIIIIIICEEEEEEEEEEEE!!!!!! So, gonna tell us what took you so long to extract and how you made the lightning???? :P

good jOB!

RunByDesign
03-07-2006, 09:02 AM
NIIIIIIIIIIICEEEEEEEEEEEE!!!!!! So, gonna tell us what took you so long to extract and how you made the lightning???? :P

good jOB!

Well, I'm really anal-retentive about the quality of the extraction and I will spend the Lions'-share of the time put into a work on this aspect of it. As with this Nick Ferguson High Res extraction I'm working on, you can see that often, I remove some of the background pixel by pixel, to create a seamless, almost perfect extraction. This one is taking considerably longer, because of all the facemask and such. Similar color tones often complicate the process, as well. Time comsuming, yes, but I hope to eventually have a library of perfect, High Res Extractions.

As for the clouds and lightning, they are from two different brush sets that I downloaded from: http://browse.deviantart.com/resources/applications/psbrushes/

http://img138.imageshack.us/img138/1203/adobescreenshot8tp.png

minibronco
03-07-2006, 07:46 PM
ho-ly crap. Haha, I usually use the outer/inner glow around the player to hide any mistakes. Good idea though.

RunByDesign
03-08-2006, 10:24 AM
ho-ly crap. Haha, I usually use the outer/inner glow around the player to hide any mistakes. Good idea though.

Yeah, it's meticulous and time-consuming, but after work, I'm a homebody anyways. Got nothing better to do, most of the time.